Godot Version
v4.3
Question
I have no idea why I can’t make my character to fall
extends CharacterBody2D
var speed = 300
var jumpForce = 2000
var gravity = 500
func _physics_process(delta: float) -> void:
velocity.y += gravity * delta
look_at(get_global_mouse_position())
rotation -= deg_to_rad(-90)
if Input.is_action_just_pressed("Jump"):
jump_to_mouse()
move_and_slide()
func jump_to_mouse():
var mouse_position = get_global_mouse_position()
var direction = (mouse_position - global_position).normalized()
velocity = direction * jumpForce
I am using a character body 2d with a collision shape 2d and a sprite thats it