Thanks a lot to both of you for the feedback — I really appreciate it.
Something interesting is that I actually started with a more personal reinterpretation of some of the mechanics. For example, collisions with objects such as trees or antennas were initially based on the distance between their centers and the aircraft. In practice, though, I didn’t really like the result. It felt too forgiving, and I had the impression that part of the original difficulty was being lost.
That’s why I eventually moved to a stricter tile-based collision system, where the collision becomes exact once the center of the aircraft passes the north side of the object’s center. It is definitely closer to the original behaviour, but I also understand the point that this can sometimes feel inconsistent or unclear from a modern player’s perspective.
I have quite a few ideas in my head for improving the game, although I don’t always have as much time — or knowledge yet — as I’d like to turn all of them into reality.
Right now I’m also trying to learn more about working properly with sprites and visual presentation. I started the whole project with a 320x200 viewport, and I’m beginning to realise that I may eventually need to double the tile size and rethink part of the visual scale if I want to improve readability and detail.
One of the things I’m experimenting with at the moment is the aircraft itself. I’m not completely happy with using a pure top-down view for the plane. Since the rest of the game already uses a kind of pseudo-perspective, I’m now trying to give the aircraft a more perspective-based look so that it fits better with the visual language of the scene.
Interestingly, this takes me somewhat back toward the visual approach of the original game again, even though my intention is to give Ground Skimmer a stronger identity of its own.

This is still very much a work in progress, but I’d be really interested to know what you think about this direction, especially whether this perspective-based aircraft fits better with the pseudo-perspective of the environment, or whether a cleaner top-down approach would work better.
Your comments are genuinely useful. They’re helping me think about where preserving the original makes sense, and where Ground Skimmer should start becoming more of its own game.
Thanks again for taking the time to play it and share such valuable feedback!