Have a weird bug that cause the player to make this where movement after using my path switch system

Godot Version

4.3

Question

Been working on a point and click adventure game, made a rails system that allows the player to move along a 3D curve to make certain turns and bends with in the game as I didn’t just want rigid movement towards one point. A feature I recently added was a rails switch program that changed the points in the curve so that I didn’t have to make 3 different paths that all converged at the same point essentially, this works fine, but now have weird bug that causes the player to make this weird movement after using the switch to the points where the switch code is applied to.

Think it might have something to do with the remotetransform3D node or portion of the point the player moves to originally. Kinda lost as to what the problem may be, could anyone point to any clues?

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