Godot Version
v4.2.1.stable.official [b09f793f5]
Question
I have trouble to understand the mouse pass filter,
basically I have an inventory with 10 slots, each slots have a texture_rect and a button, the texture_rect is used for the drag and drop function (wich works really fine)
But I’ve added a button to be able to select one of the 10 slots on mouse click, again it’s working fine but now my texture_rect don’t receive the event as it is swallowed by the Button and when I swap the 2 it does the opposite the button doesn’t work anymore but the drag and drop do, I’ve been looking around for solutions but can’t find any here’s my scene tree :
and here’s a small project zip to reproduce the case :
https://drive.google.com/file/d/1IgLcUBt4WxK1xK0Wrz5F1H2fVDeLH3oD/view?usp=sharing

