Godot 4.3
I am implementing music for my game now and love the new audiostreamclasses! I am wondering if there is an easy way to combine the functionality of the Interactive and Synchronized classes.
I would ideally have music that is vertically layered, so I am able to add and remove pieces of music organically, which the AudiostreamSynchronized class is perfect for. But on top of this I would like to be able to dynamically move to other parts of the song, using transition tables and the like. This is of course handled very well by the AudioStreamInteractive class.
What would be the best way to implement this?
Would love to know if I am missing an easy solution to this… Thanks in advance!