Help creating a 2d cave system

Godot Version

4.4

Question

How can I create a 2d side scroller cave system using noise ( I’m guessing cellular automaton) all tutorials I find are incredibly inneficient or or for much older versions. I want to do it with a tilemap since the cave need ato be quite larger. I’m so lost please help lol.

I’ve never seen any - only dungeon generation. What I’d recommend is look for tutorials for Unity and Unreal and learn the concepts, then translate them to Godot. Then if you’re feeling helpful, make a tutorial for others.

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Would parallax background and chunk system with lopping to create connections with your predefined tiles solve it , or is it some more complex solution you need ?

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