4.2
Question
Hello everyone, as much as I wanted to fix this problem, I couldn’t do it alone
I found a way to use Vector4 to transform a normal cube into a Tesseract (4D cube) and it was possible to add vertices and edges and it turned out like a kind of wireframe of what a tesseract would be, but ALWAYS I want to add visible faces or colors disappear, I hope someone answers me to give more details

If you know what 4 vertices are supposed to make up a face, you could create a new planemesh that assumes the position and dimensions of the set of 4 vertices. If you do this for all sets of vertices that make up a rectangle, you’d have your tesseract covered in faces.
Actually the problem is very strange and confusing… could you explain to me why it is being projected from the 2D node but the cube is being manipulated from the 3D node? (and that cube is the same because when I move the camera or the cube the projection changes) I put the godot icon as proof that it is projected in 2d