Godot Version
4.5
Question
How do I make Godot verify AGAIN if the control node my drag_data is on top of is valid or not?
4.5
How do I make Godot verify AGAIN if the control node my drag_data is on top of is valid or not?
It’s a function. Just call it with the appropriate parameters.
_can_drop_data(position, data)
But you have to implement it too.
I should make myself more clear.
How do I make Godot verify AGAIN if the control node my drag_data
is on top of is valid or not?
I made a RE4 style inventory, but whenever the item I’m dragging is rotated, Godot still thinks it’s a invalid item slot, because the _can_drop_data
is not triggered until the next user InputEvent
.
So, is there a way to manually trigger the logic that makes Godot accept, or not, my drag action?