Help killzone wont work

Godot Versionv4.6.1

Question

I am a noob and I just followed some random tutorial on youtube and changed a bit of stuff. Here are the codes for both the killzone and the player

extends Area2D


func _on_body_entered(body) -> void:
	if body.name == "Player":
		body.respawn()
		monitoring = true

extends CharacterBody2D

class_name Player

const SPEED = 300.0
const JUMP_VELOCITY = -400.0

func respwan():
	self.global_position == Vector2(1,0)

	
func _physics_process(delta: float) -> void:
	if not is_on_floor():
		velocity += get_gravity() * delta
		if Input.is_action_pressed("ui_right"):
			$AnimatedSprite2D.play("walk")
		if Input.is_action_pressed("ui_left"):
			$AnimatedSprite2D.play("walkleft")

	# Handle jump.
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
		velocity.y = JUMP_VELOCITY

	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var direction := Input.get_axis("ui_left", "ui_right")
	if direction:
		velocity.x = direction * SPEED
		if Input.is_action_pressed("ui_right"):
			$AnimatedSprite2D.play("walk")
		if Input.is_action_pressed("ui_left"):
			$AnimatedSprite2D.play("walkleft")
	else:
		velocity.x = move_toward(velocity.x, 0, SPEED)
		$AnimatedSprite2D.play("idle")
	
	
	move_and_slide()

The CharacterBody just kinda falls down into the void and completely ignores the collision of the area2d

func _on_body_entered(body) -> void:
	if body.name == "Player":
		body.respawn()
		monitoring = true

remove the monitoring = true and make sure your area2D have these params turned on