Help organizing vbox and hbox.

Godot Version

4.4.1 stable

Question

Hello everyone ! I’m in the middle of prototyping my first Godot game and wanted to mockup an “items” menu. Since it is a RPG, I have on one hand the item list and on the other the party list, with each member listed as a “card”, so using an item can lead to select which party member to apply the item.
I managed to mockup the party “card” in a UI scene like this :herb:

but when I need this to be integrated inside a vboxcontainer so that it is neatly listed an populated at runtime based on the active party members.
I tried adding my card inside an AspectRatioContainer so it will resize based on the vbox size but it doesn’t seem to have any effect. Also when I duplicate the card, the second one will overlap with the first one.

Can someone help me figure out what I am missing ?

This guy likely can. Did for me.

Yep ! It helped a lot to understand what my structure was lacking (mainly the container order).
Thank you very much for sharing !