Help with 2d platformer enemy AI path-finding

godot ver 4.3

Im trying to do what the title says. I want to make an enemy ai that tracks the player and platforms its way up to them. Something like rainworld’s(its a video game) lizard enemy path-finding. is there something in the asset Lib that I can use. Ive looked on youtube for tutorials but all of them are for 3.x, outdated, complicated and the one I found for 4.x is using C#.

ive heard somthing about navagents but i havent seen any tutoreals that show how to use them in a platformer setting.