Godot Version
4.3
Question
Hello! Recently i’ve been learning Godot and after a bit of tutorials i’ve decided to give up on them and start to recreating some mechanics on the games i play, so, for starters i tried to make the echoes system from The legend of zelda: Echos of Wisdom.
It kinda works properly, but now i’m facing two problems:
1 - I wanted to if the echoe has affected_by_gravity variable enabled, i wanted for it to be deleted after falling from a certain distance, i tried making it RigidBody3d, Tried using is_on_floor but nothing seems to work properly and i’d like your help on it.
2 - I also wanted to rotate the echoe using the player’s pivot, but it just works in the other way.
Here’s a bit of gameplay: Watch Echoes of Wisdom Prototype | Streamable
Here’s a bit of the EchoComponent Code (I removed the parts that didn’t work, which ways the entirety of the phys_process)
class_name EchoComponent
extends RigidBody3D
@export var is_learnable := true
@export var is_pushable := false
@export var destroy_on_fall := true
@export var cost_to_spawn := 1
@export var affected_by_gravity := true
func _ready() -> void:
if !affected_by_gravity: self.gravity_scale = 0
I was planning on using a Raycast to check if its colliding with something then calculate the distance traveled to check if it should be destroyed or no, but i think that might not be the most efficient way to do this?