Godot 4.2.1
I’m wondering what would be the best way to handle enemies death. My question is mostly aimed at the animation and waiting for the animation to end before queue_free(). For now my solution is based on knowing the length of time the animation needs to finish. Is there any other way to do this? Thank you for your help in advance!
Here is my function:
func deal_with_damage():
if global.playerAttacked and !global.playerAttackCooldown:
enemyHealth -= 20
global.playerAttackCooldown = true
$CooldownPlayerAttack.start()
print(enemyHealth)
if enemyHealth <=0:
enemyHealth = 0
isDead = true
animation.play("Death")
await get_tree().create_timer(1).timeout
queue_free()