Godot Version
Godot 4.2.1.stable
Question
The hell you mean get_tree() has a null value?
As you can see in the screenshots, I’m just trying to make the ASP play a jumpscare if the player falls outta the map.
Guys can you please help me solve this? This is not the first time I’ve encountered this. Godot just sometimes can’t find nodes for some reason. I’m sure I’m doing something wrong or by tiny chance Godot is just bad at doing some stuff.
Any help would be greatly appreciated.