Godot Version
4.2
Question
I am trying to pause node that have the pausable process as if I were to add additional nodes that need to be paused as well do not be manfully added as a new line, is it possible?
4.2
I am trying to pause node that have the pausable process as if I were to add additional nodes that need to be paused as well do not be manfully added as a new line, is it possible?
Not exactly sure what you are asking for, what have you tried doing? what did you expect to happen?
Most nodes process_mode
is set to inherit by default, meaning whatever the parent’s process_mode
is will be the same as the new child. If that helps
so I am trying to do a pause menu but I want everything to be paused like the player character, enemies and other physic objects. but I don’t what to have to write freeze()
for each one, and have it automatically do it if it has the process mode set to pausable
Yes you must change paused
to true.
get_tree().paused = true
Make sure your pause menu is set to process_mode
either Always or When Paused.
well I feel dumb
SceneTree is kind of hidden! get_tree()
will come up when editing everything at once like changing scenes or getting groups of objects.
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