Godot Version
4.2
Question
Hi everybody, i was trying to obtain a pixelated post-processing effect in a 2D game with the Compatibility setting for rendering.
I tried all these CanvasItem shaders following the standard “ColorRect as child of a CanvasLayer” method, but none of those appeared to work correcty:
- Pixelate - Godot Shaders
- Pixelate - Godot Shaders
- 3D Pixel art outline & highlight Shader (Post-processing/object) - Godot Shaders (Only compatible with Forward rendering)
Then I tried to reimplement this GLSL shader in the Godot’s shader language but I honestly don’t have the skills (i’m confused on how to translate gl_TexCoord[0]
into Godot’s shader language).
I wanted to ask what should I do? Thanks in advance.