Godot Version
GODOT 4.2.2
Question
Hi there! This might be a little hard to describe so I’ll do my best. I want to have a tileset that isn’t bound to just it’s collision square, I want it to have some more around it (that the character would be behind. Such as rocky/grassy terrain).
I’m using the basic template to make tilesets, but as you can see all the tiles are within their own tile. How can I make this tileset still functional for automatic tiling, but be more like option 2 here?
Please ask if you need more clarification!