Help with Tilesets

Godot Version

GODOT 4.2.2

Question

Hi there! This might be a little hard to describe so I’ll do my best. I want to have a tileset that isn’t bound to just it’s collision square, I want it to have some more around it (that the character would be behind. Such as rocky/grassy terrain).


I’m using the basic template to make tilesets, but as you can see all the tiles are within their own tile. How can I make this tileset still functional for automatic tiling, but be more like option 2 here?

Please ask if you need more clarification!

You need to increase the tilesize in the tileset. They will still have the same distance you have set in your tilemap. You probably have to rearrange the tileset-image to the correct distances

Thank you!

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