Godot Version
4.2.1.stable.mono
Question
Hi, I am trying to make a prototype that generates a level from a set of dungeon like rooms in 2D. I want to have pre made rooms to generate the level from but I am struggling on how to go about it.
Making rooms like scenes with a tilemap each that I instantiate seems wrong, making a level have numerous tilemaps. But I have not found a way to copy layout information from a tilemap and paste it to another either.
Another possibility is to use patterns but to make a room with more layers then one will require a pattern for each layer making it hard to organize and will require some way to keep all patterns the same size to stack properly.
Does anyone know if I have missed something or can give me a tips on how to approach this problem?
Thanks!
//Alex