Hex tiles offset ?

Godot Version v4.4.1.stable.official [49a5bc7b6]

Question

I’m trying to create a hex tilemap.
I have downloaded a set of individual hex tile sprites, that I have grouped into one PNG.
The design is slightly isometric, so some tiles overflow on the top : the format of each image is 256x384, the tiles themselves are 256x256.

I cannot figure out how to slice the image correctly in the editor, as it centers the orange grid line but it needs to hug the bottom of each tile. Is there a way to add an offset to this orange anchor ?

Image attached for clarity.

You can change the tile origin by selecting the tile in the TileSet dock and modifying the Texture Origin under Rendering

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Fantastic, thank you ! This has to be done for each individual tile though, is there a way to apply to all ?

Use the Paint function (the one next to Select)

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