I’m trying to create a hex tilemap.
I have downloaded a set of individual hex tile sprites, that I have grouped into one PNG.
The design is slightly isometric, so some tiles overflow on the top : the format of each image is 256x384, the tiles themselves are 256x256.
I cannot figure out how to slice the image correctly in the editor, as it centers the orange grid line but it needs to hug the bottom of each tile. Is there a way to add an offset to this orange anchor ?