extends RigidBody2D
var items_random = preload("res://escenes/items.tscn")
var score = 0
func _ready() -> void:
items_random = items_random
Hi @Thomaxter,
Did you try finishing these official tutorials?
They give a nice introduction to most systems in Godot. I’m pretty sure you’d have no problems completing your objective after finishing the tutorials.
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