Hidden Object Game - UI or Sprite?

Godot Version



i’m a newb learning the fundamentals. i thought a good first game would be a hidden object or point and click adventure - static full screen background image covered with a dozen little images that you click on. Clicking an item makes it disappear (hidden object) or pops up a message (point and click). Simple.

For the clickable objects it looks like i can use a Sprite2D or a UI Button. Is one of these approaches a lot better/smarter than the other?

UI is probably the better of the two since they’re being clicked, assuming not many animations or visual effects

1 Like