Horrible fatal error bug in godot version 4.2.1 and I can't report it

Godot Version

4.2.1 stable


I making a large pixel art game. An role playing game. The engine cashes randomly when I have a lot of scenes open and I’m trying to configure the collisions in the physics layer screen.

Can you try with 4.2.2.rc1?

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Thank you for looking into the issue.

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