Godot Version
4.2.1 stable
Question
I making a large pixel art game. An role playing game. The engine cashes randomly when I have a lot of scenes open and I’m trying to configure the collisions in the physics layer screen.
4.2.1 stable
I making a large pixel art game. An role playing game. The engine cashes randomly when I have a lot of scenes open and I’m trying to configure the collisions in the physics layer screen.
Thank you for looking into the issue.
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