Godot Version
v. 4.2.1
Question
Hello. I’m new to Godot. I ran into a problem and was curious to find out how and why can get_tree().paused be ignored? That is, the code is readable, the logic is not confused, but stopping processes does not work? Sample code below
(signal) func _on_inventory_closed():
get_tree().paused = false(signal) func _on_inventory_opened():
get_tree().paused = true
Thanks in advance for your thoughts and response!!