Godot Version
4.3.beta2
Question
I want to make a node where the exported properties are also editable in the 2D Editor Window. An example of how I want this to work are control nodes. You can edit the anchors in the inspector, but you can also drag the points around in the 2D window. Same with a RectangleShape2D, where dragging on any of the points changes the underlying rect.
I tried creating a tool script of a Node which would add Marker2Ds as children. Then dragging around the Marker2Ds could update the tool Node, but since I don’t set the owner on the Marker2Ds, they aren’t even rendered. (I don’t want to set the owner on the Marker2Ds; I don’t want them to persist to the running game)
How do built-in nodes like Controls and CollisionShape2Ds add these editable points?