Godot Version
Godot 4.2.2
Question
I have made an 8x6 font and I am trying to add it to my game. However when I import the font and set it to size 8, the size of the font and textures are inconsistent, among other problems. Is there a way to get the font to be the same size as the other textures. I have tried this with other people’s pixel fonts and this is not just a me problem. I’m sorry if this is obvious, I’m new to godot. (I have snap to pixel on btw)
This is an example of what the text looks like at size 8 next to a 32x32 sprite.