Godot Version
4.3
Question
What’s the best way to make player move like Moldorm from Zelda Link to the Past?
The player will be made of multiple circles (a centipede) and I want to move sort of a snake. I tried to do it but I made it too convoluted using an array storing positions of the head and then applying to the body pieces. Also I tried to do the classic snake way to do it (move the tail to the head). That was too choppy. Plus I have to swap the sprite from tail to head sprite.
I’m thinking there’s probably a really elegant and simple solution.
(I’m sorry if I posted with not enough info or in the wrong topic, this is my first time posting here)