How can I remove deacceleration in Godot 2D

I’m trying to create a game set in space and I’m asking how to remove deacceleration from rigidbodies so that they keep moving indefinitely until an external force changes their velocity

You can modify the body linear and angular damp globally in Project Settings under Physics / 2D

Or do it per-object by setting RigidBody2D.linear_damp_mode to Replace and modify RigidBody2D.linear_damp (same for angular damp)

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