I’m trying to create a game set in space and I’m asking how to remove deacceleration from rigidbodies so that they keep moving indefinitely until an external force changes their velocity
You can modify the body linear and angular damp globally in Project Settings
under Physics / 2D
Or do it per-object by setting RigidBody2D.linear_damp_mode
to Replace
and modify RigidBody2D.linear_damp
(same for angular damp)
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