Hello everyone.
I want to make a work like Bubble Shooter game with Godot 4.3 and in this game I used CanvasLayer>StaticBody2D>4 CollisionShape2D nodes for the ball thrown from below on the edges to return to the game scene. These 4 CollisionShape2D nodes are for right, left, bottom, top.
Now the main node in this scene is Control and I added these structures inside it with CanvasLayer.
The settings I used in the project settings are 720x1280.
Stretch settings are canvas_items and expand.
With these properties, everything in my project works correctly, but on devices with increasing screen ratio, these wall sizes remain fixed and do not move with the edges.
How can I make this suitable for all devices?