Godot Version
4.2.1.stable.mono
Question
Hi, I’m making an inspector plugin which implies replacing property editors of some Godot collections. I also want the elements (such as Vectors, Ints, Strings etc) in the collection custom editor to be editable from the inspector like on this screenshot:
I want to somehow instantiate or create those editors.
How can I do that (may be via GDExtension or a module)?
I’ll be greatfull for any help.