How can I use Godot's built-in property editors?

Godot Version

4.2.1.stable.mono

Question

Hi, I’m making an inspector plugin which implies replacing property editors of some Godot collections. I also want the elements (such as Vectors, Ints, Strings etc) in the collection custom editor to be editable from the inspector like on this screenshot:

I want to somehow instantiate or create those editors.
How can I do that (may be via GDExtension or a module)?

I’ll be greatfull for any help.