Godot Version
godot 4.4.1
Question
Hi!
I have model from mixamo with animmation, bones have collisionshapes attached to them in a wa I could manipulate them and now I have pretty fine hitboxes that follows movement.
However I don’t know how to properly add hit detection since characteerbody3d will detect only collisionshapes right under it, not nested below inside skeleton.
How it’s done properly?
cause I don’t want to copy those hit boxes, I think I don’t want to make them follow movement of bones in code. Or is it how it’s done?