How do I create a slowly fading image

Godot Version

4

Question

I made a logo for my godot project. 1920x1080. It already dynamically sizes and everything. The problem is I never put a button to start the game. So I want the image to fade to black, then switch to a loading scene, then to the actual scene. I’m using a sprite2D. Any ideas?

Found it out. You can use something like modulate.a8 to do it.