Hi, can anyone help me on this question for the TileMap node? I want to know how I can create an item that takes up multiple tiles/cell (e.g., 1x2, 2x2, 2x3 and so on). Right now if say I want to make a 1x2 item, I delete one of the cells in the tileset view and then expand the boundary under the ‘select’ section. While this expands the Atlas region, it still assumes it’s only for 1 cell. So when I plot this item into the tilemap, it only occupies one cell. The other cells that the sprite covers are considered empty.
It’s not possible, each tile created in a TileSet is considered one tile it does not matter if it’s 1x1, 1x2, 2x1, 2x2,… and each cell in the TileMap can only contain one tile in each layer.