Hi, can anyone help me on this question for the TileMap node? I want to know how I can create an item that takes up multiple tiles/cell (e.g., 1x2, 2x2, 2x3 and so on). Right now if say I want to make a 1x2 item, I delete one of the cells in the tileset view and then expand the boundary under the ‘select’ section. While this expands the Atlas region, it still assumes it’s only for 1 cell. So when I plot this item into the tilemap, it only occupies one cell. The other cells that the sprite covers are considered empty.
It’s not possible, each tile created in a
TileSet is considered one tile it does not matter if it’s 1x1, 1x2, 2x1, 2x2,… and each cell in the
TileMap can only contain one tile in each layer.
What you can do is to create
Patterns once you draw them in the
TileMap and use those instead. More info here Using TileMaps — Godot Engine (stable) documentation in English
Thank you! I will look into the patterns feature.
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