Hello, sorry for the question, but I would like to know how I can make an animation loop every 6 seconds for a sprite. The sprite is a little block that should glow every 6 seconds
you can create an animation in the animationplayer which is 6 seconds long and set it to loop
Thanks! This worked, but I have a question, is there any way to do this with animatedsprite2D or is this the easiest way?
animatedsprited is basically just a limited version of the animation player + sprite. AnimatedSprite is nice to have for simple animation stuff, but as you realize yourself: as soon as you want to do something more complex then just change sprites it reaches its limit. Therefore i recommend to use sprite+animationplayer.
The only alternative i could imagine is to put “empty” sprites in the animatedsprite or combine animatedsprite with animationplayer
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