How do I 'de-emojify' text in RichTextLabel?

Godot Version



I am currently using Unicode characters from the Enclosed Alphanumerics Supplement block (ex. 🅳, 🆉) to represent keyboard keys. I would like to use :parking: to represent the P key, but I haven’t been able to find a way to turn the character into a normal black-and-white glyph. Is such a thing possible?

I mean, it’s pretty clear in the manual. Set a font that has those glyphs defined. Find or make a font that has those emoji as keyboard keys or use the keyboard key block instead.

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