How do I keep the camera zoomed in when I expand the window?

Godot Version

4

Question

how do I keep the camera zoomed in when I expand the window?

Camera zoom and window size are not related unless you have used one to set the other in your code. So you should be able to change window size without the camera zoom being affected.

I just changed camera zoom from the node’s settings, does that matter?

As far as I can tell from provided information, no, it does not matter either.

Are you experiencing a problem of your camera zoom changing when your window is expanded?

I guess so, is there any way I can make it start in a full window? in project settings or something

Yes, in the general tab, under ‘Display’, you select ‘Window’ and set the Mode dropdown to maximized.

Hope that helps.

it does thank you