Godot Version
4.7.2
Question
How do I grab an MP3 (user://current/song.mp3) and put it into an AudioStreamPlayer node as a stream to play it? My current code looks like
if FileAccess.file_exists("user://current/song.mp3"):
$AudioStreamPlayer.stream = load("user://current/song.mp3")
but it's saying that there's not a resource file there. What do I do here?