How do i make a grabbing system for multiplayer

Godot 4.13

Basically i made fps template from

And i want the players to grab from this tutor

Please help

Ok, what about combining the two topics is giving you trouble? What do you have so far?

The host able to grab the object but not the clients?

If you are using a MultiplayerSynchronizer then maybe the object’s authority is set soley with the host, you may have to set_multiplayer_authority across all clients to the grabbing client for the grabbed object.

Ive tried that but now the client doesnt sync to the host like a different reality

are you sure all clients agree on the multiplayer authority? how are you propigating this set-multiplayer_authority change to all clients?

So give everyone authority? How this is a small samdbox project

You need to give the one player authority across all clients.

The host is left and client right the object doesnt sync the cliet has the authority over the object how to fix ive tried multiplayer sync it doesnt work

The chair theres 2 chair both on different location client and host both different after giving authority how do i sync the new location multiplayer sync doesnt work

Do i need to make a dedicated server? I will do anything at this point

You will have to paste your scripts for more specific support, can you show how you are assigning authority?


Something like this

That will only set the authority upon entering the tree, not each time the object is grabbed.