Godot Version
4.6
Question
How do I make an optimized grass field in Godot 4? Multimeshinstance in the photo works, but it is very resource-intensive, you need the game to work without lags on a conditional laptop released in 2009
Start with breaking into multiple multimesh instances to take advantage of frustum culling and visibility ranges.
Theres an addon called Dreadpons Spacial Gardener. I just use a cross quad, set the grass meshes per octree node to 20k or so. Disable shadow casting.
There is also a decent grass shader in the hTerrain addon but it isnt optimal according to the author. I think its because the multimeshes are emitting vertexes even if theyβre clipped by the splatmap. I still get decent FPS with one detail layer.
Also use a shader look up youtube grass shader it will be quicker and simple