How do i make block textures 16 x 16 in Voxel Game Demo?

Godot Version

Godot 4.6

Question

How do i make block textures 16 x 16 like in Modern Minecraft in the Voxel Game Demo? So that it can be more easier to add textures

Are you referring to the textures in this demo? Voxel Game Demo - Godot Asset Library

The textures are already 16x16 base, but scaled up to 64x64; I think so they can use the Godot default icon as a texture. This is something you can only easily change in an image editor, ideally a pixel art tool like Aseprite.

I can’t give specific advice for that, since I don’t know which image editor you use.

i want both the Texture atlas to have 16x16 tiles and the game to see the block tiles from the texture atlas to be 16 x 16