How do i make only one animation speed up in an animation blend tree

Hi , i’m trying to make my player attack animation speed up using an animation blend tree however, if I try to connect the blend space for the attack to an timescale directly , it breaks all the other animations , can someone help please

You have to mix the animtions somehow, maybe you mean to use a one shot node to blend the attack?

i tried one shot but it seems to still speed up all animations , but your right i need some way to add the sped up attack and the animation state machine

You can timescale before the one shot node.

Thanks so much , the attack animation is the only one that’s slowed now