Godot Version
4.2.2
Question
So I am making a game about a multiplayer car game. The Acceleration of the car is super fast, I want to reduce it but i don’t want to change the engine_force (because then the car can’t move in lower gear ratios).
How could I do it?
Hey,
This may be nonsense, but…
it might be possible to simulate an air drag inversely proportional to acceleration.
This way your lower ratio will not be impacted
Hope that helped
1 Like
How can i implement that?
I find it kinda hard to suggest without having your implementation to be
fare, we might be able to work a solution if you provide some code!