How Do I Make The Acceleration Slower But Keep The Force The Same? VehicleBody3D

Godot Version



So I am making a game about a multiplayer car game. The Acceleration of the car is super fast, I want to reduce it but i don’t want to change the engine_force (because then the car can’t move in lower gear ratios).
How could I do it?

This may be nonsense, but…
it might be possible to simulate an air drag inversely proportional to acceleration.

This way your lower ratio will not be impacted

Hope that helped

1 Like

How can i implement that?

I find it kinda hard to suggest without having your implementation to be
fare, we might be able to work a solution if you provide some code!