Godot 4.3
How do I move a subviewport without moving the children?
I have a shader mask effect that I want to use for moving between indoor and outdoor spaces.
This shader simply removes pixels from the subviewport in a radius around the player.
I got this working, everything was synchronized, but now I’m trying to figure out how to move the viewport with the camera,
the issue being that only things in the subviewport are showing and everything outside of it is being removed.
Please help me