I am currently working on a run-and-gun platformer game sort of like Contra, and I am very new to Godot, I have basic player movement and jumping down and I am currently working on the shooting mechanic, I have been following a tutorial, which uses mouse aim, but I would like to use 8-directional firing with arrow keys instead of a mouse, The player can fire to the right but not any of the other directions.
Here is my current code for the player:
extends CharacterBody2D
@onready var _animated_sprite = $AnimatedSprite2D
const bulletpath = preload("res://scenes/Bullet.tscn")
var bullet_set = "right"
func _process(delta):
if Input.is_action_just_pressed("Shoot"):
shoot()
func shoot():
var bullet = bulletpath.instantiate()
get_parent().add_child(bullet)
bullet.position = $Marker2D.global_position
const SPEED = 200.0
const JUMP_VELOCITY = -300.0
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
#Handles runing and idle animations and fliping the character sprite horizontally depending on direction
var direction = Input.get_axis("move_left", "move_right")
if direction > 0:
_animated_sprite.flip_h = false
elif direction < 0:
_animated_sprite.flip_h = true
if direction == 0:
_animated_sprite.play("idle")
else:
_animated_sprite.play("run")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
Here is the current code for the player bullet:
extends Area2D
var dir = 1
func _ready():
apply_scale(Vector2(.4, .2))
func set_dir(direction):
dir = direction
func _process(delta):
position.x += 20 * dir
Here is the link to the tutorial I have been following for the shooting:
This Project uses Godot 4.2.2, I have been following a tutorial that uses Godot 3.
I am also curious on how I would go about coding in animations for shooting and shooting while running as well, if possible. Thank you!