Godot Version
v4.2.1.stable.official [b09f793f5]
Question
I’ve been banging my head trying to figure out how to run a custom function at random.
Here is my code so far.
extends Node3D
var place_block = [place_right(), place_left(), place_front(), place_back()]
func place_right():
var spawn_cube = load(“res://cube.tscn”).instantiate()
spawn_cube.position.x = 1
spawn_cube.position.y = 1
spawn_cube.position.z = 0
spawn_cube.rotation.y = 90
add_child(spawn_cube)func place_left():
var spawn_cube = load(“res://cube.tscn”).instantiate()
spawn_cube.position.x = -1
spawn_cube.position.y = 1
spawn_cube.position.z = 0
spawn_cube.rotation.y = 30
add_child(spawn_cube)func place_front():
var spawn_cube = load(“res://cube.tscn”).instantiate()
spawn_cube.position.x = 0
spawn_cube.position.y = 1
spawn_cube.position.z = -1
spawn_cube.rotation.y = 0
add_child(spawn_cube)func place_back():
var spawn_cube = load(“res://cube.tscn”).instantiate()
spawn_cube.position.x = 0
spawn_cube.position.y = 1
spawn_cube.position.z = 1
spawn_cube.rotation.y = 0
add_child(spawn_cube)func _timed_mode():
place_block.pick_random()
It’s supposed to spawn a cube randomly at fixed points.
What am I doing wrong here?