I am trying to make a multiplayer factroy game. The whole point of it is to be funny and difficult. So every object the players interact with are RigidBody3D's. Examples: Boxes and conveyors. The problem I am having is when there "sync" theres flicker and jumping and the other client. Also when it is dropped the object clips throught the ground.
Currently just using the MultiplayerSynchronizer. I just learned how laggy it can get the hard way. With it set to replicate position, rotion, linear_velocity, and angular_velocity.