Godot Version
v4.2.2.stable.mono.official [15073afe3]
Question
How do I zoom in without interpolation in the editor? Things get really blurry because instead of just scaling up Godot is instead interpolating the graphics I am zooming in on.
v4.2.2.stable.mono.official [15073afe3]
How do I zoom in without interpolation in the editor? Things get really blurry because instead of just scaling up Godot is instead interpolating the graphics I am zooming in on.
Project > Project Settings > General > Rendering > Textures > Default Texture Filter = Nearest
I think this is what you’re looking for
Thanks!
Here is a screenshot of what I found:
The two options are Nearest
and Nearest Mipmap
for what I want.
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