Godot Version
4.2.1
Question
I have been searching for a wile how to detct if the screen is in fullscreen or in windowed but I can’t seem to find anything. Can anyone help me please.
4.2.1
I have been searching for a wile how to detct if the screen is in fullscreen or in windowed but I can’t seem to find anything. Can anyone help me please.
On G3:
OS.window_fullscreen will return the state.
On G4 there seen to be another way that is not that direct.
can’t seem to find the function
For Godot 4 use:
DisplayServer.window_get_mode()
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yeah I tried that but when I print_debug it it gives me a number
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