Godot Version
4.5.1
Question
I have my camera attached to my player and I want everything on screen aside from the HUD to get flipped horizontally when I trigger an effect without changing the position of everything.
The solutions I’ve found so far are out of date for the newer versions of godot. Changing the camera scale.y to -1 does nothing. Changing the camera scale.x to -1 does nothing unless the rotation isn’t locked and then it rotates the entire camera 180 degrees (flips both x and y) even if scale.y is positive.
Viewport.render_target_v_flip is no longer a thing.
Is there something I can do with the viewport to flip the screen horizontally?
Otherwise, is there a way I can add a shader that would give this effect? I’m not too familiar with shaders or how I can have it impact specifically what this camera sees.