I’m having trouble duplicating my RayCast2D (being referenced as a variable called “raycast”) node 360 degrees around it’s single pivot point, how do you achieve that without losing its functionality and still works anywhere in the script as a RayCast2D along with it’s duplicates (I want it to duplicate it 36 times). I would be so thankful if someone can help me and teach me this ![]()
Is there a reason you don’t want to just use a ShapeCast2D with a Circle shape?
Wait, you can do that, how do I use it do display raycasts around?
You don’t. I recommend you read up on ShapeCast2D because I don’t really understand your question. It detects all collisions in a 360 radius.
What do you need those raycasts for?