Godot Version
4.2.2
Question
How do you repel objects away form a area? Example:
You could take the difference between the Area2D
global_position
and the obj
global_position
and move the object with the opposite vector.
A quick example:
extends Area2D
func _process(delta: float) -> void:
for other_area in get_overlapping_areas():
var diff = global_position - other_area.global_position
other_area.global_position += -diff.normalized() * delta * 100.0
Thanks!
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